Conference Schedule

3 day schedule


Friday

Aug 9, 2019

4:00-6:00 Registration

6:00-9:00 Dinner & Party


Saturday

Aug 10, 2019

8:30-9:30 Registration and Breakfast

9:30-9:35 RDC Opening

9:35-9:55 CEO Keynote Dave Baszucki, CEO & Founder

9:55-10:15 Developer Keynote Justin Sousa, Head of Developer Community

10:15-10:25 Break

10:25-10:45 Product Keynote Adam Miller, VP of Engineering, Technology

10:45-11:10 Guest Speaker Keynote Crystin Cox, Playfab Evangelist, Microsoft

11:10-11:30 Guest Speaker Keynote Robin Hunicke, Co-Founder, Funomena

11:30-12:30 Lunch Break

12:30-3:00 Breakout Sessions

3:00-3:20 Break

3:20-5:15 Breakout Sessions

5:15-5:35 Break

5:35-6:05 Engineering Panel

6:15-6:20 Closing Remarks

6:20-6:30 Game Jam Kick off

6:30-7:30 Dinner / Swag Handout

12:00-1:00 Midnight Breakfast


Sunday

Aug 11, 2019

2:00-8:00 Game Jam Continues

9:00 10:00 Breakfast

12:00-2:00 Judges Arrive / Lunch

2:00-3:00 Game Jam Presentations

3:00-3:30 Judging & Awards

3:30-4:30 Group Picture & Farewell

 

All RDC sessions & speakers are subject to change.

 

live stream schedule

Saturday


Aug 10, 2019

9:30-9:55 CEO Keynote Dave Baszucki, CEO & Founder

9:55-10:15 Developer Keynote Justin Sousa, Head of Developer Community

10: 25-10:45 Product Keynote Adam Miller, VP of Engineering, Technology

10:45-11:10 Guest Speaker Keynote, Crystin Cox, PlayFab Evangelist, Microsoft

11:10-12:30 Guest Speaker Keynote Robin Hunicke, Co Founder, Funomena

Business Track - livestream

9:30-9:55 CEO Keynote Dave Baszucki, CEO & Founder

9:55-10:15 Developer Keynote Justin Sousa, Head of Developer Community

10:25-10:45 Product Keynote Adam Miller, VP of Engineering, Technology

10:45-11:10 Guest Speaker Keynote, Crystin Cox, PlayFab Evangelist, Microsoft

11:10-12:30 Guest Speaker Keynote Robin Hunicke, Co Founder, Funomena

Business Track - livestream

12:30-1:15

Grow Your Game With Analytics (And PlayFab)
Jeff Maher, Director of Product, Growth

1:25-1:50

Tips For Protecting You and Your
Christine Brown, Fiduciary Trust International of California (a subsidiary of Franklin
Templeton Investments)

2:00-2:25

World Domination Through Multiple Languages Part 1 Thomas Fang Business Operations, International Expansion

2:35-3:00

Tools For World Domination Part 2
Peter Phillips, Engineering Manager, Shreya Ramamurthy, Associate Product Manager

3:00-3:20 Break

3:20-4:05

Dev Studios: The Ups & Downs Andrew Bereza,
Alex Hicks, Chris McDonald

4:15-4:40

Growing Bigger Developer Studios
Deepak Chandrasekaran

4:50-5:15

Leverage the World Around You With YouTubers
Rodrigo Velloso, Director of Influencer Marketing

5:35-6:05 Engineering Panel

6:20-6:30 PM Game Jam Kickoff


Sunday


Aug 11, 2019

2:00-3:00 Game Jam Presentation

3:00-3:30 Game Jam Awards

 

All RDC sessions & speakers are subject to change.

breakout sessions

12:30-1:15

45 minute session

All Design Track Sessions will take place at the Sequoia B room.

Business Track

GROW YOUR GAME WITH ANALYTICS (AND PLAYFAB)

This basic introduction to analytics for games will equip you with techniques utilized by best in class companies to make better decisions and happier players.

Jeff Maher, Director of Product, Growth

All Business Track Sessions will take place at the Sequoia A room.

Design Track

FUTURE OF AVATAR

An in-depth overview of the new technologies, developer capabilities, and player experiences currently in development and planned for Roblox avatars over the next couple of years.

Matt Brown, Senior Director of Product, Avatar
Stephen Jobe, 3D Art Manager

All Technical Track Sessions will take place at the Cypress room.

Technical Track

LUA AS FAST AS POSSIBLE

Learn about the upcoming Lua performance improvements and how to make your Lua code more efficient.

Arseny Kapoulkine, Technical Fellow, Client Engine


1:25-1:50

25 minute session

Business Track

TIPS FOR PROTECTING YOU AND YOUR BUSINESS

Learn how to handle and protect you and your business. 

Christine Brown, Fiduciary Trust International of California (a subsidiary of Franklin Templeton Investments)

Design Track

DEVELOPING IMMERSIVE WORLDS

Can you improve your current or future game maps? Is your current map lacking that exciting touch it deserves? Come listen in on a variety of ways to improve the aesthetics of your map designs! 

Mary Rukavina (Erythia)

Technical Track

PUSHING PHYSICS TO THE LIMITS on roblox

Gain a deeper understanding of Roblox's physics engine, learn how to diagnose various physics issues, and build more stable and reliable mechanisms.

Jovanni Cutigni, Sr. Client Systems Engineer


2:00-2:25

25 minute session

Business Track

WORLD DOMINATION THROUGH MULTIPLE LANGUAGES PART 1

Expand user engagement and revenue by internationalizing your game through Roblox programs.

Thomas Fang, Business Operations, International Expansion

Design Track

LUMBER TYCOON RETROSPECTIVE

Get insights for your projects from this exploration of the design and execution of Lumber Tycoon 2.

Josh Sheldon (Defaultio)

Technical Track

EFFECTIVE BACKEND SERVICES FOR MASSIVE CONNECTED WORLDS

Learn how to effectively use Roblox’s backend services to create huge worlds and connected experiences.

Matthew Dean, Product Manager


2:35-3:00

25 minute session

Business Track

TOOLS FOR WORLD DOMINATION  PART 2

Learn how easy it is to use Roblox localization tools to expand your game to reach international audiences.

Peter Phillips, Engineering Manager
Shreya Ramamurthy, Associate Product Manager

Design Track

DESIGN UI FOR USERS

Ever wonder how a single UI can work across different input types and screen sizes? Come learn how to simplify UI design for you and your players.

Ben Tkacheff, Engineering Manager

Technical Track

PROCEDURAL GENERATION - NOT JUST FOR TERRAIN

Learn how to create forests, cities, and more that your players will love by utilizing procedural generation.

Stephen Leitnick (Crazyman32)


3:00-3:20 Break


3:20-4:05

45 minute session

Business Track

DEV STUDIOS: THE UPS & DOWNS

From hiring the right people to navigating the legal landscape of a new company, learn from the experiences (and mistakes) of the devs behind ROLVe LLC, Vesteria, Inc. and RedManta LLC. 

Andrew Bereza, Vesteria Inc.
Alex Hicks, RedManta LLC
Chris McDonald, ROLVe LLC

Design Track

DESIGN A FUN AND SUSTAINABLE GAME ECONOMY

Learn how to model your game's economy in order to improve your game's engagement, retention and monetization.

Daniel Spaventa, Games System Designer

Technical Track

TOOLS FOR BUILDING LARGE GAMES ON ROBLOX

Learn about the existing and upcoming tools in Roblox Studio that enable teams to create large and complex games.

Ravi Akella, Director of Product, Studio


4:15-4:40

25 minute session

Business Track

GROWING BIGGER DEVELOPER STUDIOS

Roblox as a platform has gone truly global and is continuing to grow and the competitive landscape for developers on the Roblox platform is increasing. Learn how to create partnerships with developer and grow your team.

Deepak Chandrasekaran (Sorcus), VP, Product

Design Track

Engage and Retain your Players FTW!

Gain advanced knowledge on techniques for retaining players from the first minute to the lifetime of your game.

Michael McHale, Director of Product

Technical Track

UNDERSTANDING ERRORS AND BUILDING TOOLs FOR HEALTH TRACKING

Learn about the different parts of your error messages and leverage Google Analytics and PlayFab to tackle bugs coming from your published games.

Kyler Mulherin, Mobile Developer


4:50-5:15

25 minute session

Business Track

LEVERAGE THE WORLD AROUND YOU WITH YOUTUBERS

Learn the value that partnering with YouTube Influencers can deliver. Learn how to better identify the right influencers for you and how to work with them to drive growth for the game experiences you create on Roblox.

Rodrigo Velloso, Director of Influencer Marketing

Design Track

DESIGN OF NETWORKING

An overview of what and how information is shared between players and the game server. Points to think about when developing games on Roblox.

John Kerr, Engineering Manager

Technical Track

OPTIMIZING YOUR WORKFLOW WITH PLUGINS AND TOOLS

Optimize your development workflow by extending your code out of Roblox Studio while learning GitHub and Visual Studio Code.

Nathan Riemer (Kampfkarren)

 

All RDC sessions & speakers are subject to change.

 

design track

 

All Design Track Sessions will take place at the Sequoia A room.

 

12:30-1:15

45 minute session

FUTURE OF AVATAR

An in-depth overview of the new technologies, developer capabilities, and player experiences currently in development and planned for Roblox avatars over the next couple of years.

Matt Brown, Senior Director of Product, Avatar
Stephen Jobe, 3D Art Manager

 

 

1:25-1:50

25 minute session

DEVELOPING IMMERSIVE WORLDS

Can you improve your current or future game maps? Is your current map lacking that exciting touch it deserves? Come listen in on a variety of ways to improve the aesthetics of your map designs! 

Mary Rukavina (Erythia)

 

 

2:00-2:25

25 minute session

LUMBER TYCOON RETROSPECTIVE

Get insights for your projects from this exploration of the design and execution of Lumber Tycoon 2.

Josh Sheldon (Defaultio)

 

 

2:35-3:00

25 minute session

DESIGN UI FOR USERS

Ever wonder how a single UI can work across different input types and screen sizes? Come learn how to simplify UI design for you and your players.

Ben Tkacheff, Engineering Manager

 

 

3:00-3:20 Break


 
 

3:20-4:05

45 minute session

DESIGN A FUN AND SUSTAINABLE GAME ECONOMY

Learn how to model your game's economy in order to improve your game's engagement, retention and monetization.

Daniel Spaventa, Games System Designer

 

 

4:15-4:40

25 minute session

Engage and Retain your Players FTW!

Gain advanced knowledge on techniques for retaining players from the first minute to the lifetime of your game.

Michael McHale, Director of Product

 

 

4:50-5:15

25 minute session

DESIGN OF NETWORKING

An overview of what and how information is shared between players and the game server. Points to think about when developing games on Roblox.

John Kerr, Engineering Manager

 
 
 

All RDC sessions & speakers are subject to change.

 

business track

 

All Business Track Sessions will take place at the Cypress room.

 

12:30-1:15

45 minute session

GROW YOUR GAME WITH ANALYTICS (AND PLAYFAB)

This basic introduction to analytics for games will equip you with techniques utilized by best in class companies to make better decisions and happier players.

Jeff Maher, Director of Product, Growth

 

 

1:25-1:50

25 minute session

TIPS FOR PROTECTING YOU AND YOUR BUSINESS

Learn how to handle and protect you and your business. 

Christine Brown, Fiduciary Trust International of California (a subsidiary of Franklin Templeton Investments)

 

 

2:00-2:25

25 minute session

WORLD DOMINATION THROUGH MULTIPLE LANGUAGES PART 1

Expand user engagement and revenue by internationalizing your game through Roblox programs.

Thomas Fang, Business Operations, International Expansion

 

 

2:35-3:00

25 minute session

TOOLS FOR WORLD DOMINATION  PART 2

Learn how easy it is to use Roblox localization tools to expand your game to reach international audiences.

Peter Phillips, Engineering Manager
Shreya Ramamurthy, Associate Product Manager

 

 

3:00-3:20 Break


 
 

3:20-4:05

45 minute session

DEV STUDIOS: THE UPS & DOWNS

From hiring the right people to navigating the legal landscape of a new company, learn from the experiences (and mistakes) of the devs behind ROLVe LLC, Vesteria, Inc. and RedManta LLC. 

Andrew Bereza, Vesteria Inc.
Alex Hicks, RedManta LLC
Chris McDonald, ROLVe LLC

 

 

4:15-4:40

25 minute session

GROWING BIGGER DEVELOPER STUDIOS

Roblox as a platform has gone truly global and is continuing to grow and the competitive landscape for developers on the Roblox platform is increasing. Learn how to create partnerships with developer and grow your team.

Deepak Chandrasekaran (Sorcus), VP, Product

 

 

4:50-5:15

25 minute session

LEVERAGE THE WORLD AROUND YOU WITH YOUTUBERS

Learn the value that partnering with YouTube Influencers can deliver. Learn how to better identify the right influencers for you and how to work with them to drive growth for the game experiences you create on Roblox.

Rodrigo Velloso, Director of Influencer Marketing

 
 
 

All RDC sessions & speakers are subject to change.

 

Technical Track

 

All Technical Track Sessions will take place at the Sequoia B room.

 

12:30-1:15

45 minute session

LUA AS FAST AS POSSIBLE

Learn about the upcoming Lua performance improvements and how to make your Lua code more efficient.

Arseny Kapoulkine, Technical Fellow

 

 

1:25-1:50

25 minute session

PUSHING PHYSICS TO THE LIMITS oN ROBLOX

Gain a deeper understanding of Roblox's physics engine, learn how to diagnose various physics issues, and build more stable and reliable mechanisms.

Jovanni Cutigni, Sr. Client Systems Engineer

 

 

2:00-2:25

25 minute session

EFFECTIVE BACKEND SERVICES FOR MASSIVE CONNECTED WORLDS

Learn how to effectively use Roblox’s backend services to create huge worlds and connected experiences.

Matthew Dean, Product Manager

 

 

2:35-3:00

25 minute session

PROCEDURAL GENERATION - NOT JUST FOR TERRAIN

Learn how to create forests, cities, and more that your players will love by utilizing procedural generation.

Stephen Leitnick (Crazyman32)

 

 

3:00-3:20 Break


 
 

3:20-4:05

45 minute session

TOOLS FOR BUILDING LARGE GAMES ON ROBLOX

Learn about the existing and upcoming tools in Roblox Studio that enable teams to create large and complex games.

Ravi Akella, Director of Product, Studio

 

 

4:15-4:40

25 minute session

UNDERSTANDING ERRORS AND BUILDING TOOLs FOR HEALTH TRACKING

Learn about the different parts of your error messages and leverage Google Analytics and PlayFab to tackle bugs coming from your published games.

Kyler Mulherin, Mobile Developer

 

 

4:50-5:15

25 minute session

OPTIMIZING YOUR WORKFLOW WITH PLUGINS AND TOOLS

Optimize your development workflow by extending your code out of Roblox Studio while learning GitHub and Visual Studio Code.

Nathan Riemer (Kampfkarren)

 
 
 

All RDC sessions & speakers are subject to change.

 
-->